And one other website on that issue, and we're done with Mr. O'Neill.
Today is also National Aviation Day in the U.S. I think we are supposed to fly or something.
Also, three years from this day, Daria will face death on an alien planet! Yay! Oh, wait, sorry. I meant, um, oh no!
New/revised Backgrounders: Dawn, Winner, Cindy, Green Cap Dude.
FF.net has some adult-rated Daria fanfic, so if you are interested, go and check it out. Not sure if I should list it, you tell me.
What's on PPMB is below....
- JUST IN! Bleeding Minds, by thatLONERchick (COMPLETE!): Daria walked in on a horrifying scene. Jane knelt on the carpet in the center of her room, a kitchen knife held in her left hand. A steady stream of red dripped from her elbow to soak into the thick nap of the rug. Jane glanced up at her friend's entry and her eyes lit in a mad, heartbreaking smile.
- Bromwell Bound: That One Fateful Summer, by HolyGrail2007 (COMPLETE!): [Repost of excellent story from FF.net. Welcome, HolyGrail2007, to PPMB!]
- Daria the Hoosier, by Doggieboy (Part 7): “You can talk to me, Daria,” she said. “I may be an adult, but I can listen well and not be judgmental. After all, I do remember what it’s like being a teenager.” She waited a few seconds, then added, “I know that you and Jim are friends, but I also understand that there are some things girls just can’t talk to guys about.”
- Love Is a Series of Burning Sensations, by Undefinedlust (Part 11, continued): "So you'll be able to make it tonight?" Daria asked Jane as she opened her locker. "Of course, how could I miss my best friend's eighteenth birthday party?" Jane replied as she noticed an envelope fall from Daria's locker. "You dropped something." She said as she picked up an envelope with Daria's written name on it.
- Once More, With Sitting, by Richard Lobinske (COMPLETE!): "What's that smell?" Lauren said as she opened the door. Lester followed and said, "It smells like something from college. I know, it's pizza." "Pizza?" Lauren said. Raising her voice, she called out, "Daria!" (FF.net)
- JUST IN! The Other Side of Time: Unfinished Business, by The Sidhe (continued): “It was considered advisable to have the Sloanes, as well as the people who were putting them up, under police protection on the off-chance that this was a vendetta of some kind against the Sloane family,” the police officer said. “Or that this was the work of some people who had an unknown grudge against the Sloanes.”
- Regifted, by Ajar (Part 13): Monday began similar to any of the last few days for Jodie. She awoke from her two-and-a-half-hour sleep and took the final pill in Marina's bottle so that she could get enough energy to stumble through her school day. At first, classes seemed to proceed as normal, giving no hint at the fact that this day was to become the worst day of Jodie's life.
- JUST IN! Sis Boob Bah, by Roentgen (COMPLETE!): "It's like a nose job, only lower."
- Stacy Rowe, Seeker (Part III), by jtranser: She could not remember how far she'd run. Her biocongruence with the ship was broken. All the electronics, devices and machines at her command were unable to detect the Maugher and therefore she was unable to destroy him.
- Transcript, by Raskolnikov (Paret 1): Laura, hon, I know you collect… let’s put it this way… “interesting” interrogation transcripts. I’m pretty sure this one will have a high place in your particular Top Ten. Enjoy the read.
- True Crud, by Pinkminx (Part 2): Sheriff Timothy O'Neil and Detective Anthony DeMartino's flashlights lit up the dank, dark corner of the alley behind McGrundy's, as they studied Brittney's body. Detective DeMartino crouched down and poked the implement that had been driven through her chest; originally thought to have been a tire iron, the object in question, was in fact, a curling iron.
- Unnamed story (Crossovers Not Yet Crossed Over), by Dennis (COMPLETE!): "See me! Feel me! Touch me! Heal me!"
- Unnamed story (Scenes That Should Be: Brains for Rent), by Roentgen (plot bunny): The game was called "Enemies List". Each of the participants had a list of 16 players and a list of 16 positions designed as "friend" or "enemy." The purpose of the game was simple: don't kill your friends, but kill your enemies.